Official Signals

RulesMechanics

Reflects the 2025 NFHS rules year. Built from the 2025 NFHS Football Rules Book — the penalty summary (pp. 94–95) and the signal numbers printed in the PENALTY statements throughout Rules 3 through 10. Last checked August 28, 2026.
Verify against the current rule book and VPA guide before teaching this as authoritative.

Why the numbers matter

Every PENALTY statement in the rulebook names its signal. Rule 9-3 ends like this:

PENALTY: Art. 2 – Blocking Below the Waist – (S40) – 15 yards; Art. 3 – Blocking After Signal – (S43) – 15 yards; Art. 4 – Blocking Kicker or Place-Kick Holder – (S30) – 15 yards; Art. 5 – Blocking in the Back – (S43) – 10 yards; Art. 6 – Chop Block (S41) – 15 yards; Art. 6 – Clipping – (S39) – 15 yards; Art. 7 – Illegal Block – (S43), live ball foul, 10 yards.

Learn the numbers and the rulebook tells you what to signal without a second lookup. It also means a crew can talk in shorthand — "thirty-eight, forty-five, offense" is unambiguous.

On the illustrations: the drawings on this page are our own stick figures, one per signal and numbered to match the chart, so S38-24 in the rules book points at the same two pictures here. They are original drawings of the motions — the NFHS chart's own artwork is copyright Referee and is neither reproduced nor traced. Each drawing carries the chart's caption and a one-line note on the motion, and a red arrow where the signal moves.

Where a drawing and the printed chart disagree, the chart wins. It is on pages 96–97 of your rules book, and on the official signals PDF at nfhs.org.


1. Who signals

None of the mechanics in this section come from the rules book — they are officials'-manual practice and crew convention, and they vary by association. Confirm them in pregame.

Only the referee signals fouls to the press box. Everyone else reports — the covering official gives the referee the foul, the number, and the team, and then goes to explain it to their coach. Signaling from the wing is standard in college and the NFL and wrong here, because a second official may have a different foul on the same snap.

Other officials do give the administrative signals in their own areas: stop-the-clock, touchdown, incomplete pass, and so on.

The signals a crew gives each other are a different chart entirely — eleven players, double sticks, unbalanced line, snapper protection, the five-second visible count. Those are on Crew Communication and When in Question.

Mechanics for the white hat:

  • Come to a complete stop before you start. Don't walk through your signals.
  • Face the press box. Every foul signal, every time.
  • Pick a spot about halfway up the stands and keep your head up.
  • No facial expression. You are neither pleased nor annoyed.
  • Don't jab the arm on the point to the offending team.
  • Stand up straight. Clipping and blocking below the waist require bending at the waist; almost nothing else does — including penalty declined.
  • You don't need to be between the hashes. Clear of players is enough.

2. How the codes are built

Signal numbers chain together, and the chains follow three consistent patterns.

S7 is the dead-ball prefix

When the foul happened while the ball was dead, the dead-ball signal comes first, then the foul.

Signal 7, dead ball foul or touchback: arm straight overhead, open hand moving side to side.
Code Meaning
S7-18 dead ball, then encroachment (6-1-3a, 7-1-1)
S7-19 dead ball, then false start / snap infraction / free-kick infraction (7-1-2, 7-1-7)
S7-21 dead ball, then delay of game (3-6-2, 3-6-3, 3-6-4)
S7-22 dead ball, then illegal substitution — the dead-ball version of the foul (3-7)
S7-23 dead ball, then disconcerting act (7-1-9)
S7-27 dead ball, then unsportsmanlike conduct (9-5, 9-8-1)
S7-29 dead ball, then sideline interference (9-8-1k)

Note the pair in Rule 3-7: illegal substitution is S7-22 when it's a dead-ball foul and plain S22 when it's a live-ball or nonplayer foul. The prefix carries real information.

S38 is the personal-foul umbrella

Most contact fouls are the personal foul signal followed by a modifier that says which one. S38-24 and S38-45 are the two you will give most — the umbrella first, then the modifier.

Signal 38, personal foul: one wrist struck against the other in front of the body.
Signal 24, illegal helmet contact or targeting: fist struck against the side of the helmet.
Signal 45, grasping face mask or helmet opening: closed fist in front of the mask, pulled down.
Code Foul Rule
S38 personal foul, no further specification — charging an opponent out of the play, hurdling, contact with a helmet-less opponent, forceful contact on a defenseless receiver, slapping a blocker's head 9-4-3, 9-4-3d, 9-4-3p, 9-4-7
S38-24 illegal helmet contact — butt block, face tackle, spear, targeting, contact against a defenseless player 9-4-3i, 9-4-3m
S38-25 horse-collar 9-4-3
S38-26 illegal blindside block 9-4-3n
S38-29 illegal personal contact in the restricted area 9-4-8
S38-45 grasping the face mask, helmet opening, chin strap, or attached tooth and mouth protector 9-4-3
S38-46 tripping 9-4-3o
S38-47 personal foul with disqualification — fighting, contacting an official, striking/kicking/kneeing 9-4-1, 9-4-2, 9-4-3j

S8 and S9 are suffixes

They go at the end, after the foul and the team.

Signal 8, first down: arm extended toward the offense's goal line.
Signal 9, loss of down: both hands behind the head, elbows out.
Code Meaning
S35-9 illegal forward pass, also loss of down (7-5-2)
S36-9 intentional grounding, also loss of down (7-5-2d)
S16-9 illegal touching, also loss of down (7-5-13)
S38-34-8 personal foul, roughing the passer, automatic first down (9-4-4)
S38-30-8 personal foul, roughing the kicker or holder, automatic first down (9-4-5)
S38-8 personal foul, roughing the snapper, automatic first down (9-4-6)

Roughing the passer and roughing the kicker carry the full chain — umbrella, specific foul, first down — while roughing the snapper has no signal of its own and is simply S38-8. Running into the kicker is S30 alone: 5 yards, no first down.

A few chains worth memorizing whole

Code Situation Rule
S15 first nonplayer offense — warning only, no yardage 9-8-3
S7-29 second offense — 5 yards 9-8-3
S7-29-27 third and subsequent — 15 yards 9-8-1k, 9-8-3
S27-47 second unsportsmanlike by the same individual, or a sub leaving the box during a fight — 15 and disqualification 9-5, 9-8-1l

3. Signal sequences

Live-ball foul — four steps:

  1. The foul
  2. Point toward the offending team
  3. The next down, or the new-series signal
  4. Ready-for-play, or start-the-clock — whistle at the same time

Dead-ball foul — four or five steps:

  1. S7, the dead-ball signal
  2. The foul
  3. Point toward the offending team
  4. The next down, or the new-series signal
  5. Ready-for-play, or start-the-clock

Five when the penalty is declined: dead ball, the foul, the team, the declination, then the ready — no down signal, because the down has not changed. The officials' manual works the example: Team R is flagged for encroachment before a try and Team K declines because the kicker likes the distance he has.

The dead-ball signal is not optional on a false start or encroachment. Those two are always preceded by it (§2.2).

Add loss of down (S9), automatic first down (S8), or disqualification (S47) where the chain calls for it. Disqualification goes after the point to the offending team and before the down.

Self-evident fouls — false start, delay of game, encroachment — don't need a preliminary signal and then a second one after enforcement.

Wait for the head line judge to confirm the chains are set before the ready-for-play.


4. The signals, by number

Numbers and coverage are taken from the 2025 rules book. The drawings and the motion descriptions should be checked against the printed chart before you rely on them — the chart is the authority on how each signal looks.

Ball status, down, and warnings

Signal 7, dead ball foul or touchback: arm straight overhead, open hand moving side to side.
Signal 8, first down: arm extended toward the offense's goal line.
Signal 9, loss of down: both hands behind the head, elbows out.
Signal 15, sideline warning: both arms extended toward the sidelines. First offense is a warning only.
Signal 16, first touching or illegal touching: fingertips tap both shoulders.
No. Signal When you give it Rule
S7 Dead ball Prefix for any foul that occurred while the ball was dead. The rules book shows the contrast directly: illegal substitution is S7-22 as a dead-ball foul and S22 as a live-ball foul. 3-7, 9-5, 9-8
S8 First down The new-series signal, and the suffix marking an automatic first down. The number comes from the chart; the rules book uses it only as the trailing digit on the three roughing fouls, which are exactly the three automatic first downs in 10-1-7. 10-1-7
S9 Loss of down Suffix on illegal handing forward, illegal forward pass by A, intentional grounding, and illegal touching — exactly the fouls listed in 10-1-6. The number comes from the chart; the rules book uses it only as a trailing digit. 10-1-6
S15 Sideline warning First nonplayer offense. Warning only — no yardage. 9-8-3
S16 Illegal touching Touching of a forward pass by an ineligible (7-5-13). Fingertips tap both shoulders. 7-5-13

Pre-snap and formation fouls

Signal 18, encroachment: hands on hips.
Signal 19, false start or illegal formation or free kick infraction: forearms rotated over one another in front of the chest.
Signal 20, illegal shift (2 hands) or illegal motion (1 hand): forearms horizontal in front, moving side to side. One hand for motion, two for a shift.
Signal 21, delay of game: arms folded across the chest.
Signal 22, substitution infraction: one arm folded across the chest, fist at the opposite shoulder.
Signal 23, disconcerting act: cupped hand behind the ear.
No. Signal Covers Rule
S18 Encroachment Any player other than the snapper entering the neutral zone after the ready — touching the ball or an opponent, or being in the zone to give defensive signals. Hands on hips. 6-1-3a, 7-1-1, 7-1-5, 7-1-6
S19 False start / illegal formation False start, snap infraction, illegal formation, illegal numbering, planned loose-ball infraction, free-kick infraction, free kick out of bounds, and the 5-yard nonplayer foul of 9-8-2. Forearms rotated over one another in front of the body. 6-1-2, 6-1-9, 7-1-2, 7-1-7, 7-2-1/2/3/5, 7-2-8, 9-8-2
S20 Illegal shift or illegal motion Failure to stop for one second after a shift; more than one player in motion, or motion toward the opponent's goal line. Two hands for shift, one for motion. 7-2-6, 7-2-7
S21 Delay of game Failure to snap in time, and the other delay acts of 3-6-2a–f. 3-6-2, 3-6-3, 3-6-4, 6-5-5
S22 Illegal substitution S7-22 for the dead-ball version, S22 for live-ball and nonplayer versions. 3-7
S23 Disconcerting act Defensive words or acts before the snap intended to interfere with A's signals or movements. 7-1-9

Personal-foul modifiers

Signal 24, illegal helmet contact or targeting: fist struck against the side of the helmet.
Signal 25, illegal horse-collar tackle: hand at the back of the collar, pulled sharply down and back.
Signal 26, illegal blindside block: fists brought together in front of the chest.
Signal 45, grasping face mask or helmet opening: closed fist in front of the mask, pulled down.
Signal 46, tripping: swing one leg across the front of the other.
No. Signal Covers Rule
S24 Illegal helmet contact Butt block, face tackle, spear, targeting, illegal helmet contact against a defenseless player. Always as S38-24. 9-4-3i, 9-4-3m, 2-32-16
S25 Horse-collar Always as S38-25. 9-4-3
S26 Illegal blindside block Always as S38-26. 9-4-3n
S45 Face mask Grasping the face mask, helmet opening, chin strap, or attached mouth protector. S45 alone for the incidental 5-yard grasp; S38-45 for the 15-yard version. 9-4-3
S46 Tripping Always as S38-46. 9-4-3o

Conduct

Signal 27, unsportsmanlike conduct or noncontact foul: arms extended horizontally from the shoulders, palms down.
Signal 28, illegal participation: both hands on top of the head, elbows out.
Signal 29, sideline interference: facing the press box, hands clasped behind the back.
Signal 38, personal foul: one wrist struck against the other in front of the body.
Signal 47, disqualification: thumb jerked up over the shoulder. Referee only, facing the press box.
No. Signal Covers Rule
S27 Unsportsmanlike conduct Player and nonplayer unsportsmanlike fouls, nonplayer illegally on the field, unfair acts, hiding the ball under a jersey, illegal kicking tee. Arms extended horizontally from the shoulders, palms down. 9-5, 9-8-1, 9-9
S28 Illegal participation Also participating without a helmet beyond the immediate action. 9-6, 9-6-4
S29 Sideline interference Nonplayer in the restricted area. Given facing the press box. 9-8-1k, 9-8-3
S38 Personal foul The umbrella for illegal personal contact. Striking one wrist against the other, arms downward in front of the body. 9-4-3
S47 Disqualification After the appropriate foul signal. Use the approved signal — not a baseball windup. Only the referee gives it, and only while signaling the press box. 9-4, 9-5, 9-8

Blocking, holding, and use of hands

Signal 39, clipping: bend at the waist, strike the back of your own leg.
Signal 40, blocking below waist: bend forward, both hands chopping at the thighs.
Signal 41, chop block: standing upright, both hands chopping inward at thigh height.
Signal 42, holding: grasp the closed fist and pull it downward.
Signal 43, illegal block or illegal use of hands/arms: one forearm horizontal, the other hand open and upright above it.
Signal 44, helping runner or interlocked blocking: arms down at the sides, both hands sweeping outward.
No. Signal Covers Rule
S39 Clipping 15 yards. One of the few signals that requires bending at the waist. 9-3-6
S40 Illegal block below the waist 15 yards. Legal inside the free-blocking zone under 2-17-2. 9-3-2
S41 Chop block 15 yards. 9-3-6
S42 Holding 10 yards. Grasping a closed fist and pulling downward. 9-2-1c, 9-2-3c, 9-2-3e
S43 Illegal use of hands / illegal block Illegal blocking technique, illegal use of hands or arms, block in the back, illegal block, illegal block on free kicks, blocking after a fair-catch signal, runner grasping a teammate. Mostly 10 yards; 15 yards for the block after a fair-catch signal. 9-2-1a, 9-2-2, 9-2-3, 9-3-3, 9-3-5, 9-3-7
S44 Helping the runner / interlocked blocking Helping the runner is 5 yards; interlocked blocking is 10. Same signal. 9-1, 9-2-1b

Passing

Signal 33, forward pass interference or kick catching interference: both arms forward from the shoulders, hands open and upright.
Signal 34, roughing passer: one arm swung down across the front of the body.
Signal 35, illegal pass or forward handing: face the press box, one hand behind the back at the waist.
Signal 36, intentional grounding: both arms swung downward across the front of the body.
Signal 37, ineligible downfield on pass: one hand flat on top of the head.
No. Signal Covers Rule
S33 Interference Both forward-pass interference and kick-catching interference. Hands open and extended forward from the shoulders. 6-5-6, 7-5-10
S34 Roughing the passer Always as S38-34-8 — umbrella, foul, automatic first down. 9-4-4
S35 Illegal forward pass Also illegally handing the ball forward. Add S9 when it's by A. 7-3-2, 7-3-3, 7-5-2
S36 Intentional grounding Always with S9. 7-5-2d
S37 Ineligible receiver illegally downfield 5 yards. 7-5-12

Kicking

Signal 30, running into or roughing kicker or holder: swing one leg forward, as a kicker does.
Signal 31, illegal batting or kicking: open hand slapped downward above the shoulder. For kicking, follow by pointing at the toe.
Signal 32, invalid fair catch or illegal fair catch signal: forearm up, open hand waved side to side at head height.
No. Signal Covers Rule
S30 Running into or roughing the kicker or holder S30 alone is running into — 5 yards. S38-30-8 is roughing — 15 and an automatic first down. Also used for an illegal block on the free kicker or holder. 9-4-5, 9-3-4
S31 Illegal kicking or batting 10 yards, not 15. Also covers an illegal kick under 6-2-1. 6-2-1, 9-7
S32 Invalid or illegal fair-catch signal 5 yards. After any valid or invalid signal, no receiver may advance (6-5-5). 6-5-7, 6-5-8
S33 Kick-catching interference Same signal, and the same drawing, as pass interference. The receivers get three options — results of the play, an awarded fair catch after a 15-yard penalty from the spot of the foul, or 15 from the previous spot and a replay. 6-5-6

5. Timing and administrative signals

These are the signals you'll give most often, and apart from S7 and S16 the rules book doesn't reference them by number in its PENALTY statements — they carry a number only on the chart itself. The numbers below are the chart's, by way of the drawings; confirm them against pages 96–97 before you teach them.

Signal 1, ball ready for play or untimed down: arm extended toward the ball, chop downward. Untimed down: index finger circling overhead.
Signal 2, start clock: full arm windmill overhead, forward and around.
Signal 3, time-out or discretionary or injury time-out: arms sweep up from horizontal and cross overhead. Injury: follow by tapping both hands on the chest.
Signal 4, TV or radio time-out: one forearm horizontal, the other hand upright against it: a T.
Signal 5, touchdown or field goal or point(s) after touchdown: both arms straight up, palms open.
Signal 6, safety: palms together above the head.
Signal 10, incomplete forward pass or penalty declined or no play, no score or toss option deferred: both arms swept back and forth in front of the body.
Signal 11, legal touching of forward pass or scrimmage kick: hand brushed sideways in front of the shoulder.
Signal 12, inadvertent whistle: face the press box, whistle held out in front.
Signal 13, disregard flag: flag waved overhead, side to side. The referee's signal only.
Signal 14, end of period: ball held overhead in one hand.
Signal 17, reset play clock to 25 seconds: one arm up, palm up, pumped three times. Both hands to reset to 40.
No. Signal Also covers
S1 Ball ready for play Untimed down — index finger circling overhead
S2 Start the clock
S3 Stop the clock / time-out Discretionary and injury time-outs. For an injury, follow it by tapping both hands on the chest
S4 TV / radio time-out
S5 Touchdown Field goal, point(s) after touchdown
S6 Safety
S7 Touchback The same signal as the dead-ball prefix in Section 2
S10 Incomplete forward pass Penalty declined, no play, no score, toss option deferred
S11 Legal touching of a forward pass or scrimmage kick
S12 Inadvertent whistle
S13 Disregard flag
S14 End of period
S16 First touching The same signal as illegal touching, which is why S16-9 is the illegal-touching code
S17 Reset the play clock to 25 seconds Right arm straight up, palm up, pumped three times — "pushing the sky". One hand for 25, both hands for 40. An interrupted play clock is always reset to 25, never resumed.

Two of these carry rules weight worth knowing cold:

First touching is not a foul. It happens when a K player touches a scrimmage kick beyond the expanded neutral zone before R touches it beyond the neutral zone and before the ball comes to rest, and it gives R the option of taking the ball at that spot (6-2-5). There is no first touching in R's end zone — the ball is dead when it breaks the plane. R loses the privilege if R fouls after touching the kick, or if any penalty in the down is accepted.

Disregard flag is the referee's signal alone. If you've thrown a flag you're no longer sure about, tell the referee — but only the referee waves it off.


6. Learning order

If you're starting from zero, this is the order that pays off fastest.

Week one — the ones you give every drive. S1 ready for play, S2 start clock, S3 stop clock, S8 first down, S10 incomplete pass, S5 touchdown, S6 safety, S14 end of period.

Week two — the pre-snap fouls. S18 encroachment, S19 false start and illegal formation, S20 shift and motion, S21 delay, S22 substitution. These are most of what you'll actually signal in a normal game, and they're all self-evident to the crowd, which takes some pressure off.

Week three — the personal-foul family. S38 and its modifiers: S38-24, S38-25, S38-26, S38-45, S38-46, S38-47. Learning S38 as an umbrella rather than six unrelated signals cuts the memorization roughly in half.

Week four — blocking and holding. S42 holding, S43 illegal use of hands, S39 clipping, S40 below the waist, S41 chop block, S44 helping the runner.

Week five — pass and kick. S33 interference, S34 roughing the passer, S35/S36/S37 passing fouls, S30/S31/S32 kicking fouls.

Throughout — the prefixes and suffixes. S7 in front for dead ball, S8 or S9 at the end. These are worth more than any individual foul signal because they apply everywhere.


Sources and currency

Signal numbers, coverage, and rule references above come from the 2025 NFHS Football Rules Book — the Penalty Summary on pages 94–95 and the PENALTY statements in Rules 3 through 10.

Three caveats about what is and isn't sourced.

Most signal numbers appear in the book only inside a compound code — S24, for instance, is never printed alone, only as S38-24. The individual meanings given above are consistent with every PENALTY statement in the book, but the chart is what actually assigns them.

The motion descriptions and everything in Section 1 come from officials'-manual practice, not from the rules book.

The drawings, their captions, and the Section 5 numbers follow the 2026 signal chart, while the rule references everywhere else on this page come from the 2025 rules book. The two agree on every number this page uses, but they are different documents and a future chart can renumber. The drawings are ours; the chart's own artwork is copyright Referee and is not reproduced here.

Before the season, check:

  • The printed chart, pages 96–97, which is the authority on how each signal looks and on the timing and administrative numbers in Section 5.
  • The current year's rules changes, which occasionally alter a signal or renumber the chart.
  • Vermont adaptations, which are the binding interpretation for our games.